34 #ifndef vtkHyperTreeGridGeometry_h
35 #define vtkHyperTreeGridGeometry_h
37 #include "vtkFiltersHyperTreeModule.h"
65 vtkSetMacro(Merging,
bool);
66 vtkGetMacro(Merging,
bool);
107 void AddFace(
vtkIdType useId,
const double* origin,
const double*
size,
unsigned int offset,
int FillOutputPortInformation(int, vtkInformation *) override
Define default input and output port types.
bool Merging
JB Un locator est utilise afin de produire un maillage avec moins JB de points.
A dataset containing a grid of vtkHyperTree instances arranged as a rectilinear grid.
unsigned int Dimension
Dimension of input grid.
Abstract class in support of both point location and point insertion.
dynamic, self-adjusting array of vtkIdType
Hyper tree grid outer surface.
Objects for traversal a HyperTreeGrid.
dynamic, self-adjusting array of double
vtkBitArray * PureMask
Pure Material Mask.
vtkDoubleArray * FaceScalarsB
vtkUnsignedCharArray * EdgeFlags
Array used to hide edges left by masked cells.
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
list of point or cell ids
dynamic, self-adjusting array of unsigned char
vtkDoubleArray * Intercepts
vtkBitArray * Mask
material Mask
object to represent cell connectivity
dynamic, self-adjusting array of bits
vtkDoubleArray * FaceScalarsA
Superclass for algorithms that produce a hyper tree grid as output.
vtkPoints * Points
Storage for points of output unstructured mesh.
static vtkAlgorithm * New()
unsigned int Orientation
Orientation of input grid when dimension < 3.
vtkCellArray * Cells
Storage for cells of output unstructured mesh.
Objects for traversal a HyperTreeGrid.
general representation of visualization data
represent and manipulate 3D points
vtkIncrementalPointLocator * Locator
int BranchFactor
Branch Factor.
virtual int ProcessTrees(vtkHyperTreeGrid *, vtkDataObject *)=0
Main routine to process individual trees in the grid This is pure virtual method to be implemented by...