79 #ifndef vtkInteractorStyleUnicam_h
80 #define vtkInteractorStyleUnicam_h
82 #include "vtkInteractionStyleModule.h"
88 #ifndef VTK_LEGACY_REMOVE
92 #define VTK_UNICAM_NONE 0
93 #define VTK_UNICAM_BUTTON_LEFT 1
94 #define VTK_UNICAM_BUTTON_MIDDLE 2
95 #define VTK_UNICAM_BUTTON_RIGHT 3
98 #define VTK_UNICAM_CAM_INT_ROT 0
99 #define VTK_UNICAM_CAM_INT_CHOOSE 1
100 #define VTK_UNICAM_CAM_INT_PAN 2
101 #define VTK_UNICAM_CAM_INT_DOLLY 3
127 void SetWorldUpVector(
double x,
double y,
double z);
128 vtkGetVectorMacro(WorldUpVector,
double, 3);
137 virtual void OnLeftButtonMove();
161 double WorldUpVector[3];
169 void ChooseXY(
int X,
int Y);
170 void RotateXY(
int X,
int Y);
171 void DollyXY(
int X,
int Y);
172 void PanXY(
int X,
int Y);
175 void MyTranslateCamera(
double v[3]);
177 double cx,
double cy,
double cz,
double ax,
double ay,
double az,
double angle);
184 void GetRightVandUpV(
double* p,
vtkCamera* cam,
double* rightV,
double* upV);
187 void NormalizeMouseXY(
int X,
int Y,
double* NX,
double* NY);
190 double WindowAspect();
197 #endif // vtkInteractorStyleUnicam_h
virtual void OnLeftButtonDown()
represents an object (geometry & properties) in a rendered scene
virtual void OnLeftButtonUp()
static vtkInteractorStyle * New()
This class must be supplied with a vtkRenderWindowInteractor wrapper or parent.
abstract specification for renderers
vtkWorldPointPicker * InteractionPicker
virtual void OnTimer()
OnTimer calls Rotate, Rotate etc which should be overridden by style subclasses.
a simple class to control print indentation
a virtual camera for 3D rendering
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetWorldUpVector(double a[3])
provides Unicam navigation style
provide event-driven interface to the rendering window (defines trackball mode)
vtkRenderer * FocusSphereRenderer
find world x,y,z corresponding to display x,y,z
virtual void OnMouseMove()
Generic event bindings can be overridden in subclasses.