14 #ifndef vtkOpenGLIndexBufferObject_h
15 #define vtkOpenGLIndexBufferObject_h
18 #include "vtkRenderingOpenGL2Module.h"
40 std::vector<unsigned char>* edgeArray,
vtkDataArray* edgeFlags);
44 static void AppendTriangleIndexBuffer(std::vector<unsigned int>& indexArray,
vtkCellArray* cells,
50 size_t CreateTriangleLineIndexBuffer(
vtkCellArray* cells);
54 static void AppendLineIndexBuffer(
63 static void AppendTriangleLineIndexBuffer(
72 static void AppendPointIndexBuffer(
77 size_t CreateStripIndexBuffer(
vtkCellArray* cells,
bool wireframeTriStrips);
79 static void AppendStripIndexBuffer(std::vector<unsigned int>& indexArray,
vtkCellArray* cells,
80 vtkIdType vertexOffset,
bool wireframeTriStrips);
84 static void AppendEdgeFlagIndexBuffer(std::vector<unsigned int>& indexArray,
vtkCellArray* cells,
95 static void AppendVertexIndexBuffer(
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
abstract superclass for arrays of numeric data
static vtkOpenGLBufferObject * New()
object to represent cell connectivity
represent and manipulate 3D points
OpenGL vertex buffer object.