36 #ifndef vtkWindowLevelLookupTable_h
37 #define vtkWindowLevelLookupTable_h
40 #include "vtkRenderingCoreModule.h"
66 this->Window = window;
67 this->
SetTableRange(this->Level - this->Window / 2.0, this->Level + this->Window / 2.0);
69 vtkGetMacro(Window,
double);
80 this->
SetTableRange(this->Level - this->Window / 2.0, this->Level + this->Window / 2.0);
82 vtkGetMacro(Level,
double);
101 vtkSetVector4Macro(MinimumTableValue,
double);
102 vtkGetVector4Macro(MinimumTableValue,
double);
111 vtkSetVector4Macro(MaximumTableValue,
double);
112 vtkGetVector4Macro(MaximumTableValue,
double);
122 double MaximumTableValue[4];
123 double MinimumTableValue[4];
void SetWindow(double window)
Set the window for the lookup table.
virtual void SetTableRange(const double r[2])
Set/Get the minimum/maximum scalar values for scalar mapping.
map scalar values into colors via a lookup table
virtual void ForceBuild()
Force the lookup table to regenerate from hue, saturation, value, and alpha min/max values...
a simple class to control print indentation
static vtkLookupTable * New()
Construct with range=[0,1]; and hsv ranges set up for rainbow color table (from red to blue)...
void SetLevel(double level)
Set the Level for the lookup table.
map scalar values into colors or colors to scalars; generate color table
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.