VTK  9.2.6
vtkTableWriter.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkTableWriter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
28 #ifndef vtkTableWriter_h
29 #define vtkTableWriter_h
30 
31 #include "vtkDataWriter.h"
32 #include "vtkIOLegacyModule.h" // For export macro
33 class vtkTable;
34 
35 class VTKIOLEGACY_EXPORT vtkTableWriter : public vtkDataWriter
36 {
37 public:
38  static vtkTableWriter* New();
39  vtkTypeMacro(vtkTableWriter, vtkDataWriter);
40  void PrintSelf(ostream& os, vtkIndent indent) override;
41 
43 
46  vtkTable* GetInput();
47  vtkTable* GetInput(int port);
49 
50 protected:
51  vtkTableWriter() = default;
52  ~vtkTableWriter() override = default;
53 
54  void WriteData() override;
55 
57 
58 private:
59  vtkTableWriter(const vtkTableWriter&) = delete;
60  void operator=(const vtkTableWriter&) = delete;
61 };
62 
63 #endif
void WriteData() override
Store vtkAlgorithm input/output information.
helper class for objects that write VTK data files
Definition: vtkDataWriter.h:47
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkDataObject * GetInput()
virtual int FillInputPortInformation(int port, vtkInformation *info)
Fill the input port information objects for this algorithm.
A table, which contains similar-typed columns of data.
Definition: vtkTable.h:73
write vtkTable to a file
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for type information and printing.
static vtkDataWriter * New()
Create object with default header, ASCII format, and default names for scalars, vectors, tensors, normals, and texture coordinates.