42 #ifndef vtkGLTFWriter_h
43 #define vtkGLTFWriter_h
45 #include "vtkIOGeometryModule.h"
62 vtkSetStringMacro(FileName);
63 vtkGetStringMacro(FileName);
70 vtkSetStringMacro(TextureBaseDirectory);
71 vtkGetStringMacro(TextureBaseDirectory);
79 vtkGetMacro(InlineData,
bool);
80 vtkSetMacro(InlineData,
bool);
81 vtkBooleanMacro(InlineData,
bool);
91 vtkGetMacro(SaveNormal,
bool);
92 vtkSetMacro(SaveNormal,
bool);
93 vtkBooleanMacro(SaveNormal,
bool);
107 vtkGetMacro(SaveBatchId,
bool);
108 vtkSetMacro(SaveBatchId,
bool);
109 vtkBooleanMacro(SaveBatchId,
bool);
121 vtkGetMacro(SaveTextures,
bool);
122 vtkSetMacro(SaveTextures,
bool);
123 vtkBooleanMacro(SaveTextures,
bool);
136 vtkGetMacro(SaveActivePointColor,
bool);
137 vtkSetMacro(SaveActivePointColor,
bool);
138 vtkBooleanMacro(SaveActivePointColor,
bool);
export a scene into GLTF 2.0 format.
bool SaveActivePointColor
abstract class to write data to file(s)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
virtual int FillInputPortInformation(int port, vtkInformation *info)
Fill the input port information objects for this algorithm.
Composite dataset that organizes datasets into blocks.
static vtkAlgorithm * New()
virtual void WriteData()=0
char * TextureBaseDirectory
general representation of visualization data