53 #ifndef vtkOutlineGlowPass_h
54 #define vtkOutlineGlowPass_h
57 #include "vtkRenderingOpenGL2Module.h"
87 vtkGetMacro(OutlineIntensity,
float);
88 vtkSetMacro(OutlineIntensity,
float);
114 float OutlineIntensity = 3.0f;
vtkTextureObject * ScenePass
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Convenient class for post-processing passes.
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
vtkTextureObject * BlurPass1
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkOpenGLHelper * UpscaleProgram
vtkOpenGLHelper * BlurProgram
Renders a glowing outline using a image processing pass.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
vtkTextureObject * BlurPass2