31 #ifndef vtkRIBProperty_h
32 #define vtkRIBProperty_h
34 #include "vtkIOExportModule.h"
58 vtkSetMacro(SurfaceShaderUsesDefaultParameters,
bool);
59 vtkGetMacro(SurfaceShaderUsesDefaultParameters,
bool);
60 vtkBooleanMacro(SurfaceShaderUsesDefaultParameters,
bool);
67 vtkSetStringMacro(SurfaceShader);
68 vtkGetStringMacro(SurfaceShader);
75 vtkSetStringMacro(DisplacementShader);
76 vtkGetStringMacro(DisplacementShader);
83 void SetVariable(
const char* variable,
const char* declaration);
84 void AddVariable(
const char* variable,
const char* declaration);
90 char* GetDeclarations();
105 void SetSurfaceShaderParameter(
const char*
parameter,
const char*
value);
106 void AddSurfaceShaderParameter(
const char*
parameter,
const char*
value);
113 void SetDisplacementShaderParameter(
const char*
parameter,
const char*
value);
114 void AddDisplacementShaderParameter(
const char*
parameter,
const char*
value);
121 char* GetParameters();
122 char* GetSurfaceShaderParameters();
123 char* GetDisplacementShaderParameters();
virtual void Render(vtkActor *, vtkRenderer *)
This method causes the property to set up whatever is required for its instance variables.
represents an object (geometry & properties) in a rendered scene
static vtkProperty * New()
Construct object with object color, ambient color, diffuse color, specular color, and edge color whit...
represent surface properties of a geometric object
char * DisplacementShader
bool SurfaceShaderUsesDefaultParameters
abstract specification for renderers
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
char * DisplacementShaderParameters
char * SurfaceShaderParameters