23 #ifndef vtkOpenVRModel_h
24 #define vtkOpenVRModel_h
26 #include "vtkRenderingOpenVRModule.h"
36 vr::RenderModel_t* RawModel;
virtual void SetPositionAndTCoords()=0
virtual void CreateTextureObject(vtkOpenGLRenderWindow *win)=0
virtual void FillModelHelper()=0
vr::RenderModel_TextureMap_t * RawTexture
virtual void LoadModelAndTexture(vtkOpenGLRenderWindow *win)=0
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...