39 #ifndef vtkHardwarePicker_h
40 #define vtkHardwarePicker_h
44 #include "vtkRenderingCoreModule.h"
65 vtkSetMacro(SnapToMeshPoint,
bool);
66 vtkGetMacro(SnapToMeshPoint,
bool);
67 vtkBooleanMacro(SnapToMeshPoint,
bool);
75 vtkSetMacro(PixelTolerance,
int);
76 vtkGetMacro(PixelTolerance,
int);
158 vtkGetMacro(SubId,
int);
174 vtkGetVector3Macro(PCoords,
double);
191 vtkGetVectorMacro(PickNormal,
double, 3);
200 vtkGetMacro(NormalFlipped,
bool);
211 int Pick(
double selectionX,
double selectionY,
double selectionZ,
vtkRenderer* renderer)
override;
229 void FixNormalSign();
240 void ComputeIntersectionFromDataSet(
vtkDataSet* ds);
248 double NearRayPoint[3];
249 double FarRayPoint[3];
260 double PickNormal[3];
abstract superclass for all actors, volumes and annotations
abstract class to specify dataset behavior
vtkAbstractMapper3D * Mapper
vtkCompositeDataSet * CompositeDataSet
abstract specification for renderers
data object that represents a "selection" in VTK.
void Initialize() override
abstract class to specify cell behavior
abstract superclass for composite (multi-block or AMR) datasets
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
std::map< std::string, DataArray > DataSet
key: variable name, value: DataArray
abstract class specifies interface to map 3D data
pick a point or snap to point of an actor/prop using graphics hardware
abstract API for pickers that can pick an instance of vtkProp
vtkSmartPointer< vtkSelection > HardwareSelection
virtual int Pick(double selectionX, double selectionY, double selectionZ, vtkRenderer *renderer)=0
Perform pick operation with selection point provided.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
vtkNew< vtkPropCollection > PickableProps