38 #ifndef vtkGLTFExporter_h
39 #define vtkGLTFExporter_h
42 #include "vtkIOExportModule.h"
57 vtkSetFilePathMacro(FileName);
58 vtkGetFilePathMacro(FileName);
66 vtkGetMacro(InlineData,
bool);
67 vtkSetMacro(InlineData,
bool);
68 vtkBooleanMacro(InlineData,
bool);
79 vtkGetMacro(SaveNormal,
bool);
80 vtkSetMacro(SaveNormal,
bool);
81 vtkBooleanMacro(SaveNormal,
bool);
95 vtkGetMacro(SaveBatchId,
bool);
96 vtkSetMacro(SaveBatchId,
bool);
97 vtkBooleanMacro(SaveBatchId,
bool);
108 void WriteToStream(ostream& out);
abstract class to write a scene to a file
virtual void WriteData()=0
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into GLTF 2.0 format.