44 #ifndef vtkAnimationCue_h
45 #define vtkAnimationCue_h
47 #include "vtkCommonCoreModule.h"
82 virtual void SetTimeMode(
int mode);
83 vtkGetMacro(TimeMode,
int);
99 vtkSetMacro(StartTime,
double);
100 vtkGetMacro(StartTime,
double);
113 vtkSetMacro(EndTime,
double);
114 vtkGetMacro(EndTime,
double);
135 virtual void Tick(
double currenttime,
double deltatime,
double clocktime);
141 virtual void Initialize();
148 virtual void Finalize();
156 vtkGetMacro(AnimationTime,
double);
165 vtkGetMacro(DeltaTime,
double);
175 vtkGetMacro(ClockTime,
double);
180 TIMEMODE_NORMALIZED = 0,
181 TIMEMODE_RELATIVE = 1
194 vtkSetEnumMacro(Direction, PlayDirection);
195 vtkGetEnumMacro(Direction, PlayDirection);
232 virtual void StartCueInternal();
233 virtual void TickInternal(
double currenttime,
double deltatime,
double clocktime);
234 virtual void EndCueInternal();
242 virtual bool CheckStartCue(
double currenttime);
243 virtual bool CheckEndCue(
double currenttime);
void SetTimeModeToNormalized()
Get/Set the time mode.
abstract base class for most VTK objects
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
int CueState
Current state of the Cue.
void SetTimeModeToRelative()
Get/Set the time mode.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...