VTK  9.2.6
vtkOBJExporter.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOBJExporter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
31 #ifndef vtkOBJExporter_h
32 #define vtkOBJExporter_h
33 
34 #include "vtkExporter.h"
35 #include "vtkIOExportModule.h" // For export macro
36 #include <fstream> // For ofstream
37 #include <map> // For map
38 #include <vector> // For string
39 
40 class vtkActor;
41 class vtkTexture;
42 
43 class VTKIOEXPORT_EXPORT vtkOBJExporter : public vtkExporter
44 {
45 public:
46  static vtkOBJExporter* New();
47  vtkTypeMacro(vtkOBJExporter, vtkExporter);
48  void PrintSelf(ostream& os, vtkIndent indent) override;
49 
51 
55  vtkSetFilePathMacro(FilePrefix);
56  vtkGetFilePathMacro(FilePrefix);
58 
60 
63  vtkSetStringMacro(OBJFileComment);
64  vtkGetStringMacro(OBJFileComment);
66 
68 
71  vtkSetStringMacro(MTLFileComment);
72  vtkGetStringMacro(MTLFileComment);
74 
75 protected:
77  ~vtkOBJExporter() override;
78 
79  void WriteData() override;
80  void WriteAnActor(
81  vtkActor* anActor, std::ostream& fpObj, std::ostream& fpMat, std::string& modelName, int& id);
82  char* FilePrefix;
86  std::map<std::string, vtkTexture*> TextureFileMap;
87 
88 private:
89  vtkOBJExporter(const vtkOBJExporter&) = delete;
90  void operator=(const vtkOBJExporter&) = delete;
91 };
92 
93 #endif
abstract class to write a scene to a file
Definition: vtkExporter.h:47
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:51
virtual void WriteData()=0
char * OBJFileComment
a simple class to control print indentation
Definition: vtkIndent.h:39
handles properties associated with a texture map
Definition: vtkTexture.h:68
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
char * MTLFileComment
std::map< std::string, vtkTexture * > TextureFileMap
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into Wavefront format.