Uranium
Application Framework
 All Classes Namespaces Files Functions Variables Pages
UM.View.SelectionPass.SelectionPass Class Reference

A RenderPass subclass responsible for rendering selectable objects to a texture. More...

Inheritance diagram for UM.View.SelectionPass.SelectionPass:
UM.View.RenderPass.RenderPass

Public Member Functions

def __init__
 
def render
 Perform the actual rendering. More...
 
def getIdAtPosition
 Get the object id at a certain pixel coordinate. More...
 
- Public Member Functions inherited from UM.View.RenderPass.RenderPass
def __init__
 
def getName
 Get the name of this RenderPass. More...
 
def getPriority
 Get the priority of this RenderPass. More...
 
def setSize
 Set the size of this render pass. More...
 
def bind
 Bind the render pass so it can be rendered to. More...
 
def release
 Release the render pass. More...
 
def render
 Render the contents of this render pass. More...
 
def getTextureId
 Get the texture ID of this render pass so it can be reused by other passes. More...
 
def getOutput
 Get the pixel data produced by this render pass. More...
 

Additional Inherited Members

- Static Public Attributes inherited from UM.View.RenderPass.RenderPass
int MaximumPriority = 999
 The maximum priority of a render pass. More...
 

Detailed Description

A RenderPass subclass responsible for rendering selectable objects to a texture.

This pass performs the rendering of selectable objects to a texture that can be sampled to retrieve the actual object that was underneath the mouse cursor. Additionally, information about what objects are actually selected is rendered into the alpha channel of this render pass so it can be used later on in the composite pass.

Member Function Documentation

def UM.View.SelectionPass.SelectionPass.getIdAtPosition (   self,
  x,
  y 
)

Get the object id at a certain pixel coordinate.

def UM.View.SelectionPass.SelectionPass.render (   self)

Perform the actual rendering.


The documentation for this class was generated from the following file: